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Year 3 3D - Advanced model and sculpting - Environment

For the third and final year for 3D we had to create an environment. I made a crypt that is frozen that would serve as a level where necromancy is being performed and the player must put a stop to it.

All of the wall blocks and debris bricks use the same trimsheet, and the non-ruined books use an atlas texture, as well as the human bones and the metallic objects like the bars, brazier and gate. The ice also uses a single material.

The Frozen Crypt is a DLC exclusive area in the sequel of the RPG IP that my character from year 2 and 2D FMP from year 1 are from.

The first chamber.

The first chamber.

The first chamber again.

The first chamber again.

Hallway connecting the first and second chamber.

Hallway connecting the first and second chamber.

The second chamber, partially used as a library.

The second chamber, partially used as a library.

The second chamber again, showing a table where necromantic experiments are being performed.

The second chamber again, showing a table where necromantic experiments are being performed.

The third chamber.

The third chamber.

The final chamber, where the boss fight takes place. The target, the sword in the ice, is the objective in the game's story.

The final chamber, where the boss fight takes place. The target, the sword in the ice, is the objective in the game's story.

Fly-through video of the Frozen Crypt.

Renders of the sword that is central to my environment's story.

Renders of the sword that is central to my environment's story.

The assets used in the making of my environment laid out. VFX not included.

The assets used in the making of my environment laid out. VFX not included.