Website powered by

Elite Team - Personal IP

This is for my third year 2D module at University. This is a top-down zombie shooter game, the protagonist is based off of a real life friend of mine years ago and my friendship with her and I am a major character in the game.

The benchmarks for the art style are Plants vs Zombies and Cult of the Lamb.

Key art.

Key art.

GIF of the screenshots of choosing your weapons at the start of the game. These are examples of some of the weapons.

GIF of the screenshots of choosing your weapons at the start of the game. These are examples of some of the weapons.

Gameplay screenshot of the firing range at the start of the game after choosing your weapons. The zombies here are holograms so that the player doesn't get killed this early in the game.

Gameplay screenshot of the firing range at the start of the game after choosing your weapons. The zombies here are holograms so that the player doesn't get killed this early in the game.

Gameplay screenshot of patrolling on the ground. When the player's ammunition or batteries are low, an indicator pointing towards the nearest ammunition station shows up. Dead zombies also quickly despawn.

Gameplay screenshot of patrolling on the ground. When the player's ammunition or batteries are low, an indicator pointing towards the nearest ammunition station shows up. Dead zombies also quickly despawn.

Gameplay screenshot of patrolling but from inside a train. The windows have bars to allow you to shoot out of them to kill zombies. The shade is to show the range of shooting through the window, and zombies briefly turn red when they take damage.

Gameplay screenshot of patrolling but from inside a train. The windows have bars to allow you to shoot out of them to kill zombies. The shade is to show the range of shooting through the window, and zombies briefly turn red when they take damage.

Gameplay screenshot of respite. The game takes place over the course of a few weeks, and the protagonist and I go to our shared bunker at the end of each day. I am the character on the right who is speaking.

Gameplay screenshot of respite. The game takes place over the course of a few weeks, and the protagonist and I go to our shared bunker at the end of each day. I am the character on the right who is speaking.

Gameplay screenshot of the escape at the end of the game. This part has a time limit which is shown on the top-right corner.

Gameplay screenshot of the escape at the end of the game. This part has a time limit which is shown on the top-right corner.